Building a party that survives Emberfall's mid game
Plenty of Emberfall Saga players quit around chapter four, and it is almost always a party problem. The early game lets you brute-force fights, but the mid game punishes teams with no dedicated support and no way to break enemy guards.
My advice is to lock in one guard-breaker early. That character exists to trigger the stagger state, and once staggered, enemies take huge extra damage from everyone else. Without one, big fights drag on until you run out of resources.
Do not sleep on your healer either. I tried to run a full-offense party and got wiped repeatedly, then swapped in a support and cleared the same boss on the first try. Sustain wins long fights.
Finally, keep two heroes leveled as backups. A few chapters introduce elemental gimmicks, and having options means you swap a character instead of grinding a new one from scratch.
